Or if you want the DLC, you can grab it from Steam for £10.29/€13. You can hit that link for the full patch notes. It also includes custom models for trees and vehicles made by community members in Cities: Skylines vast modding community. You can now choose what kind of trees grow between directions of traffic on roads, you can buy or sell soil for use in landscaping, you can select the appearance of service vehicles for healthcare, fire, police and garbage, and more. create map drawing exports) Editing: Dynamically create and destroy buildings. In summary, a C mod can achieve the following things: Gameplay: Affect in-game economy and building levels Data Interoperability: Read and save city data (e.g. There are then a slew of new customisation options. The available features will evolve alongside user wishes in the future. First up, "PlaneAI" has been improved for every airport, DLC and not, including a fix to an old "endlessly circling planes" bug. ![]() In a dev diary posted yesterday, Paradox detailed the changes coming with today's free update. You can build a terminal for freight to come via air, the number of trains will reduce as people choose to fly instead, and you can connect your airport to your city with direct bus and rail links. ![]() The new airports have a ripple effect on the rest of the city, impacting tourism, industry, and other modes of public transportation. I always like the idea that a citybuilder can contain within it a multitude of other business sims.
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